Span

Inheritance: Element }) Xamarin.Forms documentation: Span API

For details on how the control actually works, please refer to the Xamarin.Forms documentation.

Constructors

Constructors
Description

Span(text: string)

Define a Span widget with a text

Properties

Properties
Description

backgroundColor(light: FabColor, ?dark: FabColor)

Sets the background color depending if light or dark mode

characterSpacing(value: float)

Sets the character spacing

font(?size: float, ?namedSize: NamedSize, ?attributes: FontAttributes, ?fontFamily: string)

Sets the font

lineHeight(value: float)

Sets the line height

style(value: Style)

Sets the style to apply

textColor(light: FabColor, ?dark: FabColor)

Sets the text color depending if light or dark mode

textDecorations(value: TextDecorations)

Sets the text decoration

textTransform(value: TextTransform)

Sets the text transformation

gestureRecognizers()

Sets a collection of gesture recognizers to attach to this widget

reference(value: ViewRef<Span>)

Sets a ViewRef instance to retrieve the Xamarin.Forms.Span instance associated to this widget

Usages

Span("Hello, Word!")
    .backgroundColor(Color.Red.ToFabColor(), dark = Color.Blue.ToFabColor())  
    .characterSpacing(2.)   
    .font(namedSize = NamedSize.Large, fontFamily = "Arial", attributes = FontAttributes.Bold)
    .lineHeight(1.5) 
    .style(Xamarin.Forms.Style())  
    .textColor(Color.Red.ToFabColor(), dark = Color.Blue.ToFabColor()) 
    .textDecorations(TextDecorations.Underlined) 
    .textTransform(TextTransform.Lowercase) 
    .gestureRecognizers() {
      TapGestureRecognizer(...)
      SwipeGestureRecognizer(...)
    }

Get access to the underlying Xamarin.Forms.Span

let spanRef = ViewRef<Span>()

Span("Hello, World!")
    .reference(spanRef) 

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